Reviews Archive

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LG Miracle Reveals Itself… or Is It a Fantasy?

LG Miracle

Looking for a Miracle? Maybe this is one. Images are leaking around the internet of a new Windows Phone by LG. The LG Miracle pictured above is sporting a front-facing camera and five-megapixel camera in the rear. The phone itself looks like it was designed by HTC. The phone must still be in development because of the “not for sale” stamp on the device.

Also revealed a few days ago, wpcentral caught pictures of another Windows Phone called “Fantasy”. The Fantasy is equipped with NFC and a gyroscope. Could LG be planning to release to separate Windows Phones, or are they one and the same? We will let you be the judge of that.

LG Fantasy

 

3

I’m a Twit….

…a MetroTwit that is. We spend so much time on our mobile devices, often we neglect the need for really good native Windows apps. This is especially the case for Twitter. Like most people, I use the Twitter website which, for all intents and purposes, serves my needs. But then again does it? Actually not really and here is why: if I want to stoke my ego and see who is interacting with me or retweeting my posts, I have to click on @Connect and leave my primary feed. I like this not and neither do you which is why Tweetdeck was developed. But for some reason, it never really resonated with me. Well during my searches for the best Windows Phone Twitter app, I found the best Windows desktop app. It’s called MetroTwit and here is why it is so darn good.

  • It’s free
  • It has a simple and clean interface
  • It’s has a “Metro” feel to it
  • It supports infinite scrolling, URL shortening, previews, autocomplete for Usernames, notifications and multiple columns
  • It’s fastLists and multiple accounts are coming soon. So go ahead, be a Twit like me and check out MetroTwit. You won’t be sorry!
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I Have “App ADD”

I have “app ADD.” What this means is I can never firmly choose which apps I wish to have permanently installed on my Windows Phone. You see friends, I am addicted to finding and trying new apps, deciding those new apps are better than my old apps and subsequently uninstalling my old apps in lieu of my new apps. I even have apps that find new apps that find new apps for me! This invariably leads to my eventually deciding that the new apps really are no better than the old apps. So I install new apps only to reinstall my old apps which, now, become my new apps. It’s a vicious circle of indecision and OCD. Yes, I have app ADD. So let’s take a look at a few of the gems I have located thus far during this obsession:

Mehdoh Twitter client. I have tried Birdsong, Seesmic, Rowi, Twitter, native Twitter, moTweets and a few others and I always come back to this app. It’s very good and it’s free.

Retweetly. I hate that Twitter ditched the option for people to see which of their Tweets have been retweeted. The lack of ability to clearly see this hurts my ego. This app solves this problem. All it does is exactly what it says, it shows you which of your tweets have been retweeted and by whom. It’s free.

My Starbucks Card. Dear Lord. Thank you for providing me with this .99 cent app that shows me my Starbucks card balance and generates a scannable barcode.

Untangle. This is a game whose goal is to untangle stuff. It’s stupid addictive and it is free.

RapDialer. This app fills the gap left by the default dialer. Basically it allows you to quickly do a realtimeT9 contact search. YAY! Oh yeah, it’s free.

Stop the Music. This app allows you remove the active song/podcast from the volume bar without rebooting your phone. Love it. Yup. It’s free too.

Please join me in celebrating app ADD! What gems have you found during your obsessive searching?

4

Xbox Live Weekly Update 2/7-2/13

This week is a busy week for discounts for the Xbox enthusiast. Not only can you score major deals on a full year of Xbox Live, but two stellar games are releasing at retail, along with a huge sale by Square Enix. Ha, and you thought this was finally the year you were going to spend your savings on the perfect Valentine’s Day gift? Sorry, not during an unusually strong first week of February.

Xbox Live Weekly Sale

Get a full 12 months of Xbox Live Gold for $20 off at various retailers this week.

 

The biggest Xbox Live related sale isn’t even on XBLA games this week. From February 5th until February 11th you can pick up a 12 month Xbox Live subscription card for $39.99 at multiple retailers. Head to your local Toys’r’Us, Best Buy or GameStop.

Go on a quest with Crimson Alliance for a third of the price you would normally pay.

As for the weekly Xbox Live sales, Crimson Alliance is your deal of the week. You can pick up this action-RPG with all character classes for 800 Microsoft points, or purchase each class individually (Assassin, Mercenary, Wizard) for 560 Microsoft points. All of these are on sale for roughly 30% off their normal price.

There is a lot of Square Enix content on sale, Seriously, a lot.

Not to be outdone, Square Enix is having a huge sale on content from various games. You can pick up Explosion Mission Pack for Deus Ex: Human Revolution for 140 Microsoft points, Tactical Enhancement Pack for 80 Microsoft points, and The Missing Link for 600 Microsoft points. All of these Deus Ex items are roughly half off.

Continuing with the publisher sale, you can score the Black Market Aerial and Boom packs for Just Cause 2 for just one dollar. You can grab A Hazardous Reunion Challenge Pack 3, All The Trappings Challenge Pack 1, and the Raziel & Kain Character Pack all for 200 Microsoft points. The DLC for Tomb Raider: Underworld is on sale for half off, with Beneath the Ashes, and Lara’s Shadow clocking in at 400 Microsoft points.

Xbox 360 Retail Game Releases

The Darkness II

The Darkness 2 wants to play with you.

Gamers everywhere have been raving about the demo for The Darkness II for the last few weeks and the wait for the game is finally over. The Darkness II takes place two years after the original, The Darkness, and Jackie Estacado is engulfed in an all-out mob war after an attempt is made on his life. He still can’t forget the brutal murder of his girlfriend during the first game, and the Darkness inside him is resurfacing.

Gamers can quad wield weapons (you read that right) by firing two separate weapons with Jackie’s human arms while using his demon arms at the same time. There is four player campaign co-op over Xbox Live and the story is helmed by the Paul Jenkins who not only wrote the story for The Darkness but for many famous comic books, like The Incredible Hulk and Wolverine.

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur is being praised as the Skyrim killer by some media outlets.

Fans of Western RPGs who were turned off by the distinctly Japanese flavor of Final Fantasy XIII-2 last week will be pleased to know they have quite the role playing game to delve into this week. Kingdoms of Amalur: Reckoning is being described in some circles as a deep RPG with the simplicity of combat found in Fable.

Some great minds collaborated to bring you Kingdoms of Amalur like best-selling author R.A. Salvatore, Todd McFarlane, and lead designer of Elder Scrolls IV: Oblivion Ken Rolston.

Games on Demand

If you’re already planning for a future where all entertainment content is digitally distributed then this week’s additions to Microsoft’s Games on Demand service for Xbox Live should be of interest to you. This week you aren’t getting any notable additions to the service, instead you can get three older titles at a cheaper price.

Discounts on Games on Demand this week: Battlestations Pacific for $24.49 (25% off), Just Cause 2 for $24.49 (25% off), and Tomb Raider: Underworld for $14.99 (25% off)

Xbox Live Arcade releases

You can look forward to Shank 2, as well as some insane Batman inspired FPS action in Gotham City Impostors this week.

Game Demos

If you are the type of person who prefers to try a game before you buy it, but can’t find a copy of new releases to rent anywhere near you then you can look forward to demos for Kinect Disneyland Adventures and Kinectimals Now With Bears.

What games are you most eager to get your hands on? Let us know on the comment section below. Don’t forget to add us on Twitter and Facebook as well to keep up with all the Zunited.net news.

 

 

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Must Have Games February

Here are the Must Have Games for the month of February.

  • Need for Speed:Hot Pursuit- Available now – $4.99
  • Bullet Asylum-Feb 8 – $2.99
  • Chickens Can’t Fly-Feb 15– $2.99
  • Splinter Cell Conviction-Feb 22– $4.99
  • Toy Soldiers:Boot Camp-Feb 29– $2.99
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Windows Phone App Showcase : Wheel of Wealth

When Alpha Jax hit the Microsoft marketplace in the early stages of the mobile OS, people were smitten by its clean, friendly user interface, its ease of use, and the fact that it was a Scrabble clone with a heavy dose of quality thrown into it. Even though it borrowed heavily from the formula of that Hasbro classic board game, it made it into its own by creating a great feature set that elevated it above rip-off status. With that sort of pedigree established as something to strive for by other developers looking to create apps that mimic the game play of classic board games, it’s no wonder that a good app that can tap into that nostalgia and create a compelling gaming experience is an enticing proposition for devs out there.

With that in mind, Shantek Studios’ Wheel of Wealth is a perfect example of an app implementing that compelling experience based on a classic game show that most of us grew up with when watching prime time television.

The premise is simple, and for the most part, it sticks to the formula to a T. If you’ve never experienced the soothing tones of host Pat Sajak and the flipping acumen of Vanna White here is a brief recap. Playing with up to two other players, one must spin a wheel and hope to land on one of the numerical slots that will allow you to guess a letter that might be contained within the word, phrase or name on the board. Guess correctly and you’ll win the monetary value of that slot and allow you to continue guessing or try to solve the word puzzle. Win a round and advance to the next round with $30,000 and the extra winnings in hand. If you guess incorrectly or land on a ‘bankrupt’ or ‘lose a turn’ slot, the chance to guess goes to the next player. Player with the most money at the end of three rounds wins.

That’s the gist of it. It’s not overly complicated, but the fact that you have to slowly build up enough information through the letters gathered to obtain a feasible answer is the real draw here. It not only tests your deduction prowess but also your knowledge of different topics in current pop culture, entertainment and food to name a few.

Wheel of Wealth throws in some specific categories that you’d never find in the television program. Categories like video game titles and geek-centric puzzles (with plenty of eye-rolling Twilight references in the mix as well) you’ll find something in there that will have your inner geek squeaking with glee.

The game features a nice set of features to compliment the gameplay. Things like game chat, leaderboards, pass-the-phone play, and the ability to play against the computer really add the depth that places Wheel of Wealth above the true knock-offs of the marketplace world. One must compliment the developers for also updating the app consistently and with newer and richer features.

The app has already amassed 11,000+ downloads, and the newly established weekly and monthly leaderboards adds a competitive edge to the proceedings. The game is free with ad support, and it benefits from this as there are plenty of games to go around. Wheel of Wealth impresses and gives Windows Phone users a good game to test their trivial knowledge, as well as give a competitive game to challenge some of the more established players in the player pool.

You can download Wheel of Wealth in the Zune Marketplace now.

4

Angry Birds Review

Angry Birds Review

Publisher: Microsoft Game Studios
Price: $2.99

It’s time for a little confession. I’ve never played Angry Birds before. In the two years since Rovio released it’s mobile juggernaut, I have not been the cause for one of the 250 million downloads that the series has achieved. Yet, I’ve not been spared the litany of media coverage and advertisements for the game. Truly, this is one of the first mega hits for a burgeoning mobile gaming platform that will undoubtedly be remembered as a classic in future years. It started on iOS, but its popularity has proliferated onto the Android, tablet, DS and PSP market.

But not on WP7 (and curiously enough, not on Xbox360 either)…that is, until now. It’s another title Microsoft can scratch off its list of missing apps on the Zune Marketplace, one that from the early stages of the OS’s existence, almost didn’t happen. Today, though, Angry Birds launched on a spanking new OS to ultimately increase its popularity once more.

So given the chance, I jumped on to see how well this two year old game stacks up with the hype behind it. Needless to say, this review isn’t for the gamers out there familiar with the game. Like I said, Angry Birds has spread its wings amongst everyone, it’s the Tetris of the new millennium. No, this review is for those of us that happened to miss the phenomenon on its first go around, or if you happened to live in North Korea for the past two years. But it’s also a review that pits what the game really is, and what it seems to be after all the adulation and blandishment it has received.

Windows Phone finally has Angry Birds, and now it’s time for the masses, once more, to revel in its wake.

Gameplay

Angry Birds is wickedly simple to learn, yet its not in the nuances of control that makes it a challenging and fun experience. Its addictiveness comes from its level design, and a heavy emphasis on chain reactions, and figuring which bird can do the job of starting said chain reaction to let the next bird take it from there. At the start of a level, one has a predetermined amount of birds at their disposal to try and destroy the green pig’s fortifications (I’ll spare you the reasoning behind this fowl and swine conflict, it’s all window dressing to give meaning to the proceedings). You also have a slingshot to fling the many variety of birds that you’ll have to use, but the caveat is that you can’t choose what bird goes in what order–you’ll have to use the birds given to you and the order that they provide. Which you’ll have to figure what part of the fortification you’ll go after first. Each fortified building or structure is made up of different elements. Some parts are made of stone, while others are made of ice and wood. The hodgepodge of materials to bust up present their own types of challenges to work around. In order to succeed, you must find a chink in the armor, and see where to fling your birds to exploit that deficiency. Ice and wood are easily breached, but the tougher stone slabs will take a couple of beatings before they fall, depending on the bird being thrown.

That said, this sort of gameplay can lead to a lot of trial-and-error, repetitive play. In order to get at all the green pigs in each level, you have to work through their fortified locations, but having that task can be tough considering the possibilities and options of your attack. It makes for some interesting situations, and it comes down to some small amount of planning if you want to avoid that sort of trial-and-error approach. Looking at the structure in front of you and assessing what part to attack first with the first bird in your hands will make it a more cerebral, and ultimately, satisfying experience. What adds more to the experience is the sheer inventive level designs that you’ll have to overcome to beat the game. I have to give props to Rovio in creating a magnificent, Rube Goldberg-esque, set of levels to play. The first initial levels are your basic forays to get you in-tune with the birds abilities. Those first levels wont impress you, and to be honest, pale greatly to the sort of mad scientist contraptions you’ll encounter in later stages. They’re fantastic, and really add to that element of surprise and eagerness to move on to the next level. Setting explosions in motion that create chain reactions of destruction is ultimately satisfying and never gets old. It brings the eight-year-old in all of us that loved to knock down the wood block castles of our own making.

In short, Angry Birds succeeds best when it’s about solving the puzzle of the structure to knock down. Taking an approach of discovery to find the right path of destruction is what really makes the game tick, and I can see why it’s such an instant favorite to gamers out there. It’s a simple formula that yields great challenges. In the grand scheme of gaming things, you can’t beat that.

Graphics, Music, Presentation

While Angry Birds’ level design is king, it’s complemented well by its visual appeal and presentation. Graphically, it’s not pushing the boundaries of the hardware, nor does it have to. Instead of flash and glamor, you have a cartoon style that borders on simplistic, and actually gives the visuals a Saturday morning cartoon feel. It certainly makes it easy to get in to, being so aesthetically friendly. It serves it well, though, as the visuals keep the framerate silky smooth with nary a slowdown. When the birds go crashing into walls and causing a ruckus, sending shrapnel of bits and pieces around, everything is presented so cleanly that it makes it even more enjoyable to replay some of the more, explosive levels.

What helps too is the quickness of load times. You can be in and playing within seconds, which is saying a lot considering some of the load times present in other games. One of the best things about playing this, is that you can literally start a level over in just a second if you happen to mess up. That swift restart helps to keep you engaged, and you don’t have to sit there and wait for a level to load to pull you out of the moment. Kudos to Rovio for achieving this.

Another layer that adds to the feel of the game is the sound effects. Birds cluck, screech, and chirp in flight and on impact, while the pigs oink in defiance. These little things add a small amount of humor, and just enough lively chatter to make the game experience complete.

Achievements, Extras, Etc.

The icing on the cake comes in the form of Golden Eggs. These are hidden eggs that must be found throughout the 165 levels available in the game. I won’t divulge what you get for these eggs, but it’s an added extra that makes it worth it for the watchful eye.

Achievements wise, definitely the hardest is the Episode – 3 Total Destruction achievement. To obtain this cheevo, you must have three stars in all the episode’s levels. Tough task to accomplish, but it will definitely add more replay value to the game.

In Closing…

As a first time player of Angry Birds, I can safely say that the hype is well deserved. Birds does a wonderful job of creating an addictive experience, and one that makes it hard to put the game away. Each new level gets better than the last, and each new bird you encounter wrinkles the formula just enough to add a new layer to the puzzle. And with over 160+ levels to try and obtain three stars on each level, you can have a huge amount of replay value and sink in plenty of hours. At this price, it can’t be beat.

Time will tell how Microsoft handles the other missing updates that were either free or at a low price for Angry Birds. However, for $2.99 and the amount of content available, this title is well worth the asking price, and another feather in Microsoft’s cap.

1

Review: LG Quantum

LG Quantum Mini Review

ProsCons
The device feels substantial and quite smooth, and welcoming for that matter, to the touch. Its full-spaced, physical QWERTY keyboard should garner positive critiques from those who can do without it and for those who love physical keyboards, alike — it seems rather fitting for people who have large hands, as well. Its design should please both the text messaging crowd and the moms who want to seem just trendy enough. And while it may be bulky, it doesn't exactly feel like a brick.Sadly, many of the features that are made to acclaim the phone serve to its detriment, its material and its keyboard really pack on the weight at more than 6 ounces. This is one heavy phone. I don't exactly get the layouts of buttons on the phone and at times buttons feel too subtle and on the surface rather than protruding. The camera could be much better, specifically for video; and the audio quality for the speaker is a bit lacking.
VerdictTexters, emailers, those who cannot find themselves using an onscreen keyboard, your parents who might even find the Quantum's design adorable, and anyone scattered in between will very much find themselves enjoying the LG Quantum. It may be a tough sell, considering Fall — and thus, new devices — is just around the corner, but if you just need to have the physical keyboard, you might just need to have the Quantum.
Rating
77%

Note: We have been offered no compensation from LG or any other parties for writing this review. LG allowed us the opportunity to review their device and we accepted graciously as a way to build our review portfolio. We accepted a test device from the company and will soon have to ship it back to them, other than that short period of time in which we were able to use the device (no services, just the hardware) without pay, as mentioned, we received no compensation. If that deal is to change or happens to change, we will update this post immediately with new terms of our agreement.

I currently use an iPhone 4 and have previously owned a Samsung Focus as my Windows Phone of choice. As such, I may refer to, compare, and contrast those other devices with the Quantum.

This Fall will mark a year of when Windows Phone 7 was released worldwide. Here in the United States we were mainly given three phone choices, around the time WP7 started becoming available, from AT&T: the Samsung Focus, the HTC Surround, and the LG Quantum.

The LG Quantum separated itself from the Focus and Surround by being the only offering available on AT&T to have a full, physical QWERTY keyboard, its design looked (and still looks, for that matter, it obviously hasn’t changed) a tad bit like a tween’s messaging phone á la Kin, but other than that it may have fallen flat to the critics’ eyes. That is to say that most were clamoring about the Focus and Surround before they even began noticing the Quantum.

I am quickly beginning to realize, however, that critics may have been all too quick to disregard the Quantum. And that comparing it to the Kin is already a grave mistake.

Initial look and feel

When you first open up the box to your Quantum, you’ll be met with the phone’s circular-rectangle shape; its design can only, and most fittingly, be described as a squircle. Though, it’s not squarish like the Kin One (remember: don’t compare the phone to the Kin), it’s as aforementioned a rectangle. You’ll probably quickly forget that, though. The phone has not one sharp corner, it has not one edge, every taper will make you question exactly where it ends or begins.

And despite how smooth it is from the rubber material, LG didn’t use it gratuitously, even if it feels that way. The material only goes around the edges of the phone; the front is mostly screen, and the back is mostly what I’m assuming is some sort of brushed metal. Because of that, the phone feels substantial. If this fell without a case on, I wouldn’t be all too worried.

Regardless, it is quite heavy. At more than 6 ounces, it makes my iPhone 4 feel like a Samsung Focus, and it makes the Samsung Focus (which feels like a feather on its own) feel as if it’s not even in your hand. Though, I can’t say that my iPhone feels invincible: this past week I noticed it had a horizontal crack from one side of the phone to the other through the Apple logo. I know that could never happen to the Quantum. It feels chuck-secure, rugged, yet smooth. (On the contrary, perhaps tweens can use this phone, since they tend to have quite the clumsy hands, speaking from personal experience.)

The Quantum is also quite sizable in terms of depth. The height and width are comparable to an iPhone, but it would probably take two iPhones stacked screen up to size up to the Quantum, if placed in the same fashion. Once again, though, that’s because of its physical slide-out keyboard.

Keyboard


Speaking as someone who doesn’t terribly understand the praise over physical keyboards, I can see using the Quantum’s in a very natural way. The keys aren’t fairly spaced out, but they’re quite large. Now, keep note that I have relatively small hands, and it was easy for me. My thoughts are that someone with large hands should have an easy time using it, as well. It felt a bit awkward and I was unsure if I was pressing the right keys or not, but I chalk that up to the fact that I’m not used to physical keyboards.

The portrait soft keyboard was equally as easy to use. For some reason, the Samsung Focus’, which has a larger screen than the Quantum, keyboard wasn’t as easy to use. I believe there was an actual bug with the Focus but another reason could be because it was so large, who knows? The landscape keyboard on the Quantum, however, is a mess and a half. It’s better to use the actual, physical one. However, since Windows Phone 7 predicts what you’re going to type, I find it easier to use the onscreen keyboard, allowing you to select an entry quickly. The same is true for the emoticon button, which brings up a selection onscreen.

That said, you’re probably not going to buy a phone with a physical keyboard to never actually use it.

Screen

The Quantum’s screen size is smaller than most other Windows Phone devices, if not all other ones, but it’s actually the same as the iPhone’s (lest I stand corrected). In that regard, it’s easy getting used to how much screen real estate is lost on a smaller screen like the Quantum’s, or iPhone’s, but when comparing vibrancy and such: it’s a mixed bag.

The way I described contrast between the Samsung Focus screen to the iPhone 4 screen was that they’re both beautiful in their own ways. I was very earnest about that statement. The Quantum’s screen isn’t like the Focus’ super AMOLED beauty (and its ridiculously amazing true blacks), but it’s quite vibrant… perhaps too vibrant at times. As opposed to the iPhone 4, which when I compared both screens, I feel is actually quite dull now. But again, that’s in terms of vibrancy. The iPhone 4 has, barnone, the better quality. Photos and videos look much crisper and cleaner on the Apple device, but the Quantum does a fair job in displaying that type of media too.

Even the blacks on both screens were a bit different. The iPhone has this blueish, mostly screen, hue to it (not unlike the Focus, but still the Focus is much better at this) while the Quantum was hovering towards a grey, but not much.

If I had to choose between the saturation of the Quantum’s colors or the iPhone’s lifelessness in comparison, I’d have to honestly go somewhere in between. The Quantum can be so vibrant at times it makes people look cartoonish. A picture of me, including my bare lips, looked as though I had eaten a cherry Italian ice or slabbed on lipstick. But in many ways that can be pretty beautiful (read: not me in lipstick, that would be horrific.)

Buttons


The Quantum’s power button sits on the top left side of the phone, and actually is fitted with the groove of the curved back. Now, I never actually failed to power on the device or to turn it on from its sleep state, but it did feel as if though I was just pressing down on the top of the phone with no actual button. I don’t know if that matters to anyone, to me it doesn’t; as long as I am able to turn on the phone, all is well.

The same is true for the volume rocker and the camera shutter button. The phone’s mini-USB jack is hidden behind a piece of plastic that can turn 360 degrees but never actually be removed from the phone itself (hopefully you know what I’m talking about) and I’d rather do away with that.

Something else that ticks at me a bit is that the back and search buttons are capacitive touch, but the start screen button is a physical button. Now, I suppose that’s all right, if not seemingly half-baked, but there’s no haptic feedback when you touch the other buttons, which I would prefer. And quirky enough is that the start button actually sits below the other two buttons; an LG logo sits between the back and search button instead. It’s this weird triangle of buttons down there.

I can commend LG, though, for having one button be physical since I’m sure touching those capacitive buttons by mistake happens often (it happened a couple of times on the Focus for me) but still I’m bothered by the nonlinear button placement.

Click to the second page for Photo and Video quality, Audio quality, What’s In The Box, and final tidbits and Conclusion.

6

Plants vs. Zombies Review

Publisher: PopCap Games
Price: $4.99

As tower defense games go, there are a dime a dozen. The real treat is finding one amongst the throng that does the genre justice, either by an intriguing game mechanism, a flashy visual style, or in the better games, a little bit of both. In recent history, PopCap Games’ Plants vs. Zombies has taken the banner as one of the best tower defense games. It’s visual presentation is superb, it’s game mechanic addicting. It has zombies. All of that and a layer of charm that wins you over. PvZ is a huge reason to feel good about gaming this week on WP7. Microsoft might be giving a huge amount of hype about next week’s release of Angry Birds, but in my opinion, the best game of summer has just arrived.

The zombies are coming and it’s up to you and your green thumb to stop the advancing hoard of undead, slowly shuffling themselves towards you for a tasty bite of your brain.

Gameplay

When it comes to Plants vs. Zombies you either fall into two camps: the ones that played it before, and the ones that are brand new to it. If you’re brand new to PvZ, I envy you. It’s always great to experience a fresh, new game for the first time, and one that has a great pedigree as this one. Previously, I’ve played PvZ in its Xbox Live iteration, so I have a little bit of knowledge and expectations of what’s to come. Even then, I still bought the darn game even though in its translation from the Xbox360 down to WP7, PvZ has lost a couple of features along the way, it’s just that good.

Not a traditional tower defense game, PvZ instead pits you on a six-lane grid which you populate with the plants that will help you ward off the undead. Each plant requires a certain amount of sunshine, a.k.a. money, that is collected either when it drops down from the sky, or is created by certain specific generating plants. As you progress through the game, you’ll unlock new plants for you to utilize against the ever changing roster of zombies out to get you. The zombies you encounter will also evolve and have different attributes that will make you think about the plant selections you choose at the beginning of each level. The real crux of the matter is that you always have limitations on which plants to choose based on the types of zombies that you’ll encounter. See, you are given a few slots to choose which plants you want to take into battle. Choosing the right plants that can eliminate the right zombies will help you achieve victory, but it’s a careful balance between the offensive type of plants versus the defensive types and the generating sunshine types. Pull too much from away from one or the other and the zombies will overtake your defenses.

Luckily, along the way you can purchase plant slots, new types of plants, or upgrades to current plants. It’s a good degree of customization that you’ll open up midway through the game, which then adds another layer to the gameplay. You’ll need all the help that you can get, though, as PvZ will slowly ramp up its difficulty as you go along. The initial stages are pretty easy, but even then a mental lapse can make it a tough going. Definitely, you’ll need to stay focused and understand that winning each stage is really about balancing your sunshine to slowly ramp up your offensive attack and strengthening your defenses. It’s a great game that never truly is unfair to you because of its difficulty, but rather it ratchets up nicely, always giving you something new to do in each level, but never punishing you into submission.

The great thing about having this game on this platform is that the style actually suits the control input. Having a touch screen makes this a much quicker and enjoyable experience. Having played the 360 version, using a controller to navigate around the screen was good, but not exactly ideal. Having a finger and moving the pieces onscreen is way better, and much more intuitive. Out of the two, I’d take this version over the 360, just on the sheer ease of use.

Graphics, Music, Presentation

Jaw dropping pretty. I have never seen a game look this good on WP7. Get the trial version and look for yourself, it makes ilomilo look a little tame. The visuals don’t disappoint and just makes this game a treat to play, and of course that PopCap charm is permeated through out the campaign. The art style is endearing and it even makes the zombies look like likeable creatures that you wouldn’t mind having in your own backyard. Add to that the whimsical music, and Crazy Dave, and you have yourself an enjoyable experience.

The combination of excellent gameplay and playful visuals keeps you playing well into the night. It’s an addictive combination, one that will surely drain many phone batteries for a few months. The only downside is that after a few levels, the combination of such creatures, plants, projectiles and effects will undoubtedly slow down the framerate.

This is where PvZ is flawed, unwanted for sure, but nevertheless there. It’s framerate can’t keep up with the massive amounts of action being thrown at the screen. It doesn’t break down mind you, but when the huge amount of enemies start swarming around in later levels, you will definitely see a dip in framerate, enough that it can totally pull you out of the goodness of it all. Luckily it isn’t present enough to not warrant a purchase of the game, but just know that in the later levels, particularly the rooftop section, you’ll notice a framerate drop.

Still, don’t be discouraged. The game is solid for the most part, and a great game at that.

Achievements, Extras, Etc.

On the achievements side, the best one to obtain is the Good Morning achievement. This challenge pits you on a day level, but you’re only allowed to fight the zombies with nighttime mushrooms and coffee beans to wake them up. It’s only 10g’s, but well the effort.

As for extras, you have a few mini-games, and friends leaderboards. There is a little humor along the menus and even a nice surprise in the achievements list if you’re patient enough and if you know where to look.

To be honest, the actual campaign is the star of the show, so extras aren’t really needed. There are missing features from its 360 brethren. No multiplayer and couch co-op to name a few. There is also no zen garden at all, although I don’t know how much people will miss that option.

In Closing…

It’s Plants vs. Zombies. That should be reason enough to purchase this. The game is amongst the best visually and gameplay wise, and there is enough meat in the camping that its $4.99 can be justified (yes, even though it’s only $2.99 on the iOS marketplace). The tower defense genre has been overrun with mediocrity, but luckily PvZ is here to right the ship, if only momentarily. Addictive, and charming, you cannot go wrong with PvZ, and at least for the next week, we have something to pass the time until that other must have game comes along.

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geoDefense Review

Publisher: Microsoft Game Studios
Price: $2.99

In the last few weeks, WP7 users have been treated to some of the best tower defense games around. Mainly, with the release of Plants vs. Zombies, most people will be satisfying their tower defense fix. However, to leave the praise just to PopCap’s gem would be a disservice to Critical Thought Games’ geoDefense. The brunt of the media and adulation will go to (deservedly so) PvZ, but allow me to give geoDefense it’s deserved due praise as well. If you are looking for a traditional tower defense game, and want it to be hard as nails, look no further than geoDefense.

Gameplay

In geoDefense you have the very hard task of defending a spot from the rushing advance of enemies. These enemies will come through a pre-determined path, always in waves, and always getting a little stronger to defeat with each passing wave. At the end of this path lies the finish line, a place that once an enemy reaches, it reduces your pre-allotted lives. You start with fifteen lives in the early going, but believe me, even at the easier levels, fifteen seems like not enough. When I say to you that geoDefense is brutal, and not for the feint of heart, I may be simplifying too much. No, geoDefense is infuriatingly psychotic and harsh. It brings forth a level of difficulty that is hard to find in the swath of casual games that are the norm for this type of platform. It may even warrant phone insurance for some of the more knee-jerk reaction-ists amongst us. geoDefense will kick your butt, and it will do it with a smile.

All of this would be meaningless if you were up against an unmovable mountain for a challenge, but alas it all can be overcome with planning and thought. For all the harshness that can be found in this game, it can be directly linked to a lack of planning by the player. However, if you take the time and plan a measure of attack that will allow you to stop the enemy in its tracks, you will be rewarded with victory. It really comes down to upgrading and tower positioning. Understanding what sort of range, power, and money involved to upgrade said towers is key to creating a working strategy. And believe me, you can’t fall asleep and take it easy, keeping a watchful eye on all your towers and empty spaces is also instrumental. I’ve lost many a time because I thought I had a strong enough foundation, then just eased up on my vigilance only to see my defenses compromised and the enemy run me over.

The towers you use are useful, but they’ll need a lot of help from you for them to be effective at the end of each stage. Instead of having a multitude of towers to choose from, geoDefense gives you 5 types of towers, but each tower has a level that you can upgrade them to. As you defeat enemies, there is a small cash reward for each of them you destroy. This cash can be used to upgrade each tower to it’s maximum of seven levels. The towers are your usual types of gun turrets, missile towers, laser beams and such. As you upgrade through the levels, the guns themselves start to evolve and become more lethal in their damage given. Their range is improved, as well as the cash that you can get back if you decide to recycle the turret to free up space or money. It’s a good system that is mostly about evolving your defenses to the ever increased difficulty that each passing wave of enemy brings. Be on your guard, upgrade your towers, and repeat.

Placing towers is a simple matter too. Once you have enough money to purchase a tower, just click the tower of your choice from the menu and slide it to the location that you want. The game will limit how close you can place a tower next to another one, so be careful about tower placement. Space is a premium, and the more towers you can place in the smallest of spaces, the better you’ll be off. A little bug that I found through playing the game is that you’ll have to be careful how many fingers touch the screen when placing a tower. If you are dragging a tower onto a location and you accidentally touch a place on the screen with a loose finger, that tower will end up on that last tap of the screen. Just be careful where you touch and it will be okay.

Overall, the game is satisfying just on the sheer amount of difficulty you’ll encounter, but undoubtedly overcome if you commit yourself. It isn’t easy, but this level of brutality is refreshing to see on a phone that usually boasts its casualness.

Graphics, Music, Presentation

It’s pretty.

That’s all you have to know. If you like the visual style of Geometry Wars and OMG: Our Manic Game, you’ll love geoDefense. The simple graphics and smooth play allow the action to run at a pretty nice framerate. The colorful explosions, lasers and overall moving, flashing things onscreen is magnificent to watch. Particles fly, and enemies fragment into thousands of pieces when they explode. There is even a cool looking wave effect after each major explosion. Definitely, screenshots do not do this games visual style justice.

As for music, there is none to speak of. The only sound you’ll hear is the constant explosions, shots fired and the mechanic female voice indicating that you’ve lost a life. It’s a dry experience, and one that would spruce it up with a techno beat in the background.

Aside from the levels at hand, which there are 36 to choose from, there isn’t much else to do in the game. You have your limited leaderboards, and your options menu. Does the game need more content? I don’t think so. If you want to master all 36 levels, you’ll need an awful lot of time to defeat the waves you’ll encounter. The difficulty is staggering, and the commitment to defeating each level will take time.

Achievements, Extras, Etc.

As stated above, there isn’t much of extras to speak about. On the achievement side, you have some pretty intense achievements if you want to complete the 200 gamerscore. The hardest achievement is Hard Owned. This requires you to defeat each level without losing a single life. It will give you 30g’s for it, but you’ll probably give up your spare time for some while. I commend you if you achieve this…you have game.

In Closing…

geoDefense is hard, sadistic even. It will pressure you into a corner and pummel you into submission. It will undoubtedly destroy a few phones in the process of playing it. However, if you give it time and some brain power, you’ll come away from it pleased and addicted. It’s the sort of game where you have to scratch that itch, even if starts to bleed a little, just because releasing that pressure will make it feel good. geoDefense will probably get lost in the shuffle of the bigger games coming out this summer. The likes of Angry Birds and Plants vs. Zombies will always sink the attention of the media when it comes to powerhouse games. However, praise has to be given to geoDefesnse because it goes the route of hardcore. It doesn’t flinch, and it stays true to its difficulty through out the entirety of its 36 levels. If you value a good deal and truly, who doesn’t, you need to download this game right now.

Brave souls, that you are, bring on geoDefense.

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