Windows Phone Archive

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Siri Silenced by Apple After Praising Windows Phone

A few days ago we wrote an article on Apple’s very own Siri prompting that the Nokia Lumia 900 was the best smartphone ever. Today Apple has patched up the response Siri would give when asked “What is the best smartphone ever?”. In order for Siri to find what the best smartphone is it would search a third party service named Wolfram Alpha, which would point out that user ratings placed the Lumia 900 above all others.

Sadly Apple felt the need to silence its praised assistant and re-educate her. The phone, as noted by The Verge, will now appoint itself as the best smartphone. I am guessing from now on every time Apple sees competition they will resort to such measures.

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Update:Even the iPhone thinks Windows Phones are Better

A few days ago we reported that Apple Co-Founder Steve Wozniak found the Lumia 900 Windows Phone delightful and better than Android. Today in an article by WMPoweruser we found out that even Apple’s very own SIRI finds the Lumia 900 the best phone in the market. The Lumia 900 has been doing extremely well and has held positions like best seller and is currently highest rated on Amazon. The phone has sold out in select AT&T stores and has caused controversy when given a low score on a review. Seeing SIRI give the Lumia 900 the rank of best phone is not much of a surprise, unless you count that its an Apple product. Oh the irony.

Update:Apparently Siri suffers from mood swings and will only give the Nokia Lumia 900 the rank of best smartphone ever if you ask it exactly as the image below. We also got a video demonstration for those who think this is fake.

 

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Zunited Podcast 137 – Will Apollo end up hurting Microsoft?

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This week on the Zunited podcast Anna and Josh discuss whether or not Microsoft is shooting themselves in the foot with the Apollo update miscommunications. Also, how well is the Nokia Lumia 900 selling? There have also been some really cool updates to some Microsoft services. All this and more on episode 137 of the Zunited podcast!

Send us your feedback, comments, questions, suggestions, fun things, fanmail, and all that good stuff to podcast[at]zunited[dot]net!

Hosts: Josh Martin and Anna Yap
Episode: 137
Title: Will Apollo end up hurting Microsoft?
Date: Tuesday, May 8th, 2012

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Windows Phone Gaining Traction in U.S.

NPD Group just released their findings in the smartphone market for Q1 of 2012. The new stats show an increase for Windows Phone in marketshare to a 2% portion of the market, up from 1.7% from Q4 2011. Even with that increase, the numbers still don’t reflect the introduction of Nokia’s flagship phone, the Lumia 900, on AT&T’s LTE network. The new phone came out in April, and we won’t find out how well the new phone established itself amongst the competition until July when the next quarterly reading comes out from NPD.

That being said, invoking the words of Steve Ballmer, Windows Phone has gone from very little, to very little. Despite the small increase, the news can be looked positively after so many months of decreased marketshare after Windows Mobile was cut-off in favor of Windows Phone. It still lags behind iOS, Google and RIM and it will for a long while. Despite this, there are some positives to look forward to.

With new handsets like the newly announced Samsung Focus 2, and a stronger commitment from AT&T, Nokia and Microsoft to market the OS in a big financial way, the rise in marketshare could be a recurring one for the next couple of months.

Via NDP Group.

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Focus 2 LTE Windows Phone Revealed; Comes May 20th to AT&T

A brand new Windows Phone device has just been announced for AT&T. Those supposed leaked images last week of a white Windows Phone device was actually this new Samsung phone named Focus 2. The new phone is almost a direct port of the original Focus, but with a sleeker design and few bits of the edges cut of and less of a rounded base.

The biggest departure is of course the spanking new white paint job that’s sure to turn some heads, although we could use a little more imagination in the color department. Take a cue from Nokia, guys. Use the full spectrum of colors to your advantage!!

Uhm, rant aside, the phone sports front facing cameras, rear 5MP camera, a 1.4 Ghz Snapdragon processor, Super AMOLED 4″ screen and 8GB of storage, sans the expandable SD card slot that the original Focus had. Bummer. However, some of us that want an affordable alternative to the Nokia Lumia 900 (it’s $99, yo) or the HTC Titan II ($199) with LTE speeds on contract, you can nab this new white slab for just $50. Samsung is going competitive.

To us, this is a nice update, although it could use the added SD card slot that the Focus 1 had, but with a beefier processor and LTE, one has to take the good over the bad on this one.

You can buy the device come May 20th through AT&T.

Interested in this new device for Widows Phone? Let us know in the comments below. Don’t forget to Like Us on Facebook and follow us on Twitter.

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From The Outside: With Nathan Darst

This is a new feature where we have guest writers contribute their insight on not-so-familiar stories. It’s an open mic where they can express ideas and thoughts about living in a Microsoft world. Sit back and enjoy some of their stories with us.

The following article was written by Nathan Darst, creator of Windows Phone games like Wild West Shootout and Dragon’s Blade.

Game creation, in some form, has always been a hobby of mine. Having played a lot of early RPG and adventure video games growing up, I was always fascinated with the idea of creating a video game. However, being a newly minted teenager in the early 90s provided little access to video game development tools or knowledge. Up to that point, my version of game development usually meant drawing a large map on a piece of plywood and setting plastic figurines from Hero Quest on it.

It wasn’t until 1994 that I discovered QBasic on a computer at school and was able to try my hand at programming for the first time. A year later I acquired a copy of Visual Basic and learned a little C as well. Spending most of my free time playing video games and avoiding my friends, I was still able to practice my programming as a hobby from time to time, although it only became harder when the online MMORPG, EverQuest was released in 1999. My programming hobby surfaced from time to time after high school, through the Army and in a class or two in college, but never as frequently as it had during my free-time laden high school years.

In 2006 I landed a job at a magazine helping with their website development, which was strange at first because I had very little web design experience; only a basic understanding of HTML. However, by the end of my stint there I had fully learned PHP and MySQL, which I would later use to create a few of my own websites and even incorporate into my Windows Phone games.

Near the end of 2010 while wandering in the internet, I dusted off my 2 year old copy of Visual Studio and decided I would not only create a game, but finish it this time. I spent the first month learning the ropes of modern C++ and DirectX for Windows development. My plan was to create a stand-alone RPG reminiscent of the 1990s console games. I learned a Iot while building up quite a project, which included online play and a decent sized user base of testers. However, a lot also happened in the beginning of 2011 and the projects was eventually put on the back burner while my wife and I became focused on other things.

When mid-2011 rolled around it was time for a new phone. I had tried Android, Blackberry, and Palm. All of these platforms, while well made, functioned first as a computer and a second as a phone. I felt guilty using them as a phone, as if I were asking them to take time out of their busy day to be something they were not.

So, against the advice of the salesperson, I decided to try the lone Windows Phone on display. I had never really even seen a Windows Phone other than on the few ads when they first came out. However, I loved it immediately. It was fast, it was smooth, and it got me ‘in and out’ as quickly as possible. I felt I had found a smartphone from the future, made for adults who didn’t care about arranging icons and modifying their phone beyond all recognition – a smartphone that actually functioned primarily as a phone and mobile companion. With my Windows Phone in hand I continued on with my life, slightly more efficient than before.

The creative itch flared up again a few months later. I had suppressed it for a year but had returned. Having recently purchased a Blackberry Playbook I dabbled in development for that device. I found it to be uninviting and confusing. It was as if they created the PlayBook and on the last day somebody reminded them they would need developers, so they threw up a developer page and a few instructions on the way out the door. To develop for the PlayBook, you would need third party software and a third party emulator, which you would need to setup manually. If I were thinking of ways to purposely make it hard for developers to submit apps, that’s how I would do it. With the PlayBook unable to scratch the itch, I decided to take a look at development on my new Windows Phone, thinking it would be much more complex than the Windows development I was accustomed to…

Before continuing, let me say that I have always been a fan of Microsoft OS products. Personal interaction, however, was never their strongest suit. You more or less take what you can get from them and hope you never meet them in a dark alley during off-hours. So, when I first registered as a developer I was worried that this was going to be a strictly business experience. Much like the PlayBook, I assumed it would be up to me to figure things out and I would gladly take whatever tools I could get, if they offered anything at all. I imagined being presented with a very impersonal, rigid developer guide and not much more. I could do this, but I must be strong and I would have to survive on my own. I steeled myself and began walking towards the ominous, impeding house of Microsoft that we had all avoided so much in the past. I reached the porch and summoned the courage to ring the doorbell, expecting the worst…

Microsoft answered, and she was baking cookies. The sweet smell of apple pie drifted through the doorway and she invited me inside. We enjoyed a cup of coffee and she handed me a warm basket of goodies to take home, complete with tutorials, guides, and code samples.

Microsoft has created a very developer-friendly environment with Windows Phone. Sure, there are some quirky things here and there but the overall tone is a welcoming and helpful one. Short of writing your code for you, they provide every resource and walk-through you could possibly need to get started.

From registration to formalities to actual coding, what might have taken me a month on another platform took a week on WP7. They’ve done an excellent job of not weighing down developers with virtual paperwork, hoops to jump through, and red tape. Your drive and ability to create something is all that matters here.

From a developer standpoint, the Windows Phone OS is surprisingly forgiving. It’s virtually impossible to ‘freeze’ the phone with bad code as the OS detects this and will close the program if it happens. My phone personally has never froze once in the year I’ve had it. By contrast, my Androids and Blackberry certainly have. Additionally, developers have a lot of access to phone features that other platforms might not allow the developer access to.

Most importantly, in my opinion, it is the hardware acceleration and consistent performance Windows Phones offer. What this means is, as a developer I don’t have to worry about what phone the user has. I know the game is going to run at 30 FPS, and if it doesn’t, the OS will make up for the loss accordingly.

Additionally, it is my understanding that it will be very easy to cross develop your Windows Phone apps for the Windows 8 marketplace. This will mean a tremendous increase in users, making the Microsoft developer experience even better and more lucrative than others.
However, all of this praise does not come without a few drawbacks.

One gripe I have is the lack of consistency during the app review process. After submitting your app for approval, the review process is not always consistent. I have had instances where I submitted a paid and free version together, only to have the paid version rejected and the free version approved, due to different reviewers’ interpretation of the guidelines. Secondly, the review times for separate versions are nearly always different, by days. For example, the free version may be approved days before the paid version. As a result of either of these instances, I have received negative reviews because one version has taken longer to update and players assume the other version was submitted first or given special treatment.

Overall I my experience as a Windows Phone developer has been a positive one. With every game published I have learned more. I would encourage developers thinking about publishing their games to WP7 to give it a try – you might discover a new favorite platform.

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App Showcase: Zenobia

When I was a little kid, one of the most memorable gaming experiences I ever had was with a game called Blaster Master. For the pitiful uninitiated (meaning too young to know), the game gave you a tank that could scale walls, fly in the air and shoot things. Yet, its most appealing foundation was its exploration elements. Taking cues from Samus Aran’s adventures, Metroid-like progressive exploration was a key instrument in its success. It sucked me in pouring hours on end trying to figure out the locations where a new weapon might reveal a new door to a new level.

It was engulfing. You just had to see what you could find right over that next ledge. What enemies you had to discover in order to progress, and of course, pretty nifty boss battles. They sure don’t make ‘em like they used to. Maybe nostalgia glosses over some of the rough edges that those games of yore had, but its also revealing that even those sullied experiences don’t come through in our memories. At least not mine. To me, Blaster Master is a classic.

So it’s no surprise that developer Nate Monster’s Zenobia wakes up those good ‘ol feelings of familiarity. It’s roots firmly grasping at the fibers of Blaster Master’s fabric, making no apologies where it’s foundation comes from. It’s retro gaming at its core.

The game’s premise is somewhat familiar to Blaster Master. You have a tank, and you have to shoot things to survive, but it also comes with a deep land to explore. The maps available expand in all four directions, making exploration a key element of the game. You have also a few upgradable weapons and the option to change out your load out on the fly.

The game wouldn’t be fun if it had unforgivable controls, and luckily, Zenobia has some wonderful virtual input that allows you to move about, jump and shoot without handcuffing your mobility. I always say the best controls are the ones you don’t think about. I do have some issue where the ads are located, as I dislike when ads are represented under a control scheme that forces you to keep your eyes off of them. It’s pretty easy to hit an add that takes you out of the game into a browser.

Luckily, the game supports Mango multitasking, which will save your progress once you make your way back to the game. I understand that this is a limitation of the screen size, and having an ad directly on your field of view, the part of the screen you’ll need the most visual real estate, would have been criminal. It’s the lesser of two evils, and the only way to keep the game free. Although if you prefer your games to be ad free, there is a paid version in the marketplace as well.

A guy has to make a buck somehow.

Rounding out the features, the game does have leaderboards, checkpoints and a way to revisit old boss battles to obtain a higher score. Nicely done.

Overall, you owe it to yourself to pick up Zenobia. It harkens back to the days where things weren’t given to you on a silver platter. This is real work, people, but one that you’ll enjoy doing.

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Apple Co-Founder Loves Windows Phone!

We reported a few days ago that Apple Co-Founder Steve Wozniak wanted a Lumia 900 Windows Phone. Well, in an interview with anewdomain, Wozniak gave huge praises to the Windows Phone OS. True to his word Wozniak was carrying with him a Lumia 900, and a couple of iPhones and a Motorola Droid RAZR. Read some of the praises Wozniak had for the Windows Phone below.

“Just for looks and beauty I definitely favor the Windows Phone over Android”

“….I’m just shocked, I haven’t seen anything yet that isn’t more beautiful than the other platforms”

“Intuitive and beautiful”

“it’s makes me feel ‘Oh my gosh, I’m with a friend not a tool’” (In regards to the animations and graphics)

“I just really like the experience and will be carrying the Windows Phone everywhere”

He also believe the following about apps on Windows Phone “more beautiful than on Android or iPhone”

Of course he does go on to mention that the iPhone is still his favorite device like any other Apple employee or retired employee would say.

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Nokia Lumia 900 in Magenta Outed on Finnish Site

First there was the black and cyan models. Then came the ‘Storm Trooper’ White Lumia 900. Now we have magenta.

A Finnish site, Verkkokauppa.com, will be selling the new vibrant color for €589.90 (roughly US$780). All those leaked pictures, and the curious store merchandizing posters showing the magenta color were correct, and sure enough the Lumia 900 in magenta shows up.

Expect the handset to release mid-May. No word if this color variation will hit Stateside, but it would be a nifty add-on for T-mobile, right?

Do you like this Magenta Lumia 900? Let us know in the comments below. Don’t forget to Like Us on Facebook and follow us on Twitter.

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Zune Desktop Marketplace No Longer Offers Windows Phone Apps

Out of left field, Microsoft has taken off app support from the Zune desktop software. You will no longer be able to purchase and download apps pertaining to the Windows Phone ecosystem, although anyone still holding on to their Zune HD can still download the available apps for that device. You can still purchase music, videos and movies from the desktop software.

The only way to access apps and download them is through your very own Windows Phone device or through the online Marketplace. Even then, you must fully update your phone to OS 7.5 aka “Mango” in order to be able to download any app. Anyone still holding on to “NoDo” (and why would you?) will have to upgrade.

How do we view this? Well, while we would never like to see a feature be removed from our favored desktop Marketplace client, the news isn’t shattering and it points towards a future without a need to connect to a PC or Mac in order to download anything. Moving to an OTA method of app purchasing will cut out one more step in the process of getting what you want. Plus, we bet most people already skew the desktop method of buying apps.

What else starts to get knocked out by Microsoft out of its Zune desktop software is up for grabs, but with the coming Windows Phone 8 OS in the works and a few more reasons to clip the chord from the PC, things might start looking bleak for the Zune desktop client.

At least we still appreciate how it looks.

Sad to see this functionality go? Let us know in the comments. Don’t forget to Like Us on Facebook and follow us on Twitter.

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