Xbox Archive

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Kinect games under development that appeal to hardcore gamers

Motion Controlled FPS concept from the movie Gamer

Microsoft is spending some time with our neighbors to the north to attract new developers for the Kinect. The Xbox 360 has attracted many hardcore gamers to the platform through hardcore shooters like Halo or Call of Duty, and with the release of the Kinect, these same gamers were not so quick to go out and buy one because it lacked the software that they were looking for. Microsoft Game studios in Vancouver stated in their new website that they are “dedicated to making games for ‘core’ gamers.” The Vancouver location is ideal for sharing resources with Big Park Studios which Microsoft Acquired last year. Big Park Studios is known for Kinect Joy Ride and will be an asset to a game studio who is seeking to push the development for the Kinect in a big way.

The recent speculation for the development of first person shooter for the Kinect is based off of a resume sighting of Art Director Shawn Woods.

Art Director/Senior Artist (Characters)
Original team member in a new studio with a start-up mentality, hired a team of artists to create social microtransaction games. Over the course of the year, our studio strategy has changed and now focuses on developing a core AAA shooter experience using Kinect. Member of the MGS Creative Councel to promote job training to artists across all Microsoft Game Studios

Do you think appealing to the hardcore gamer is the right move for the Kinect? Let us know with a comment below!

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Anticipating an Xbox 720

Mark your calendars for June 7th, because that is the date of E3 2011, and there is going to be some pretty exciting stuff being revealed to us. No, its not a new Xbox or PlayStation, but the next generation of Wii. Nintendo is going to try and meet with the next generation of gaming a bit sooner than Microsoft or Sony, and this is considered by many a very bold move. The next generation Wii is anticipated to be released sometime next year in 2012, while the anticipated release date for the next Xbox or PlayStation isn’t until 2014. Wii is going to have a two year head start in the next generation console war, and this is quite a big deal.

In a few months, we will know a lot about the next Wii, but what about the next Xbox? It is safe to say that they won’t call it Xbox 3, because that sounds too much like the current console. So if you aren’t a skate or snow boarder, 360 times 2 is 720 (referring to two complete rotations), so that is what we will arbitrarily code name it. Microsoft, no surprise here, is keeping extremely quiet about the next generation of gaming. When asked about the next Xbox, Bill Koefoed had this to say:

“We’re really not talking about that. Right now we’re incredibly excited about what’s going on with Xbox 360 and certainly Kinect, which is relatively new to the market, so we’re focussed on that.”

Publically, Microsoft is trying to promote its Kinect and pretend that the next generation of gaming has already come with their new peripheral. Out of 20 million Xbox live users, half of them have Kinects sitting in a position that is relatively close to the center of their television, so this claim isn’t as ridiculous as it sounds. What Mr. Koefoed explained makes the speculated release year of 2014 seems relatively soon, and maybe 2015 or 2016 is a little more accurate with Kinect in the picture. However, what they aren’t publically announcing is that three new job postings have been posted within the Xbox websites that may be indicative of a new console. If you have any experience with the following, get hired and let us know what they are up to.

  • Hardware Design Verification Engineer
  • Audio/Video Hardware Architect
  • Senior Architect and Performance Engineer

You may be thinking that this prediction based on job postings is a bit reaching, but I disagree. It was a job posting on the Zune website that led us all to believe that a “Zune Phone” would be coming in the future (which kinda happened), and that is why we are having no trouble believe that this job posting is going to have a similar result with Xbox.

Let us know what you think with a comment!

 

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Would peripherals help the Kinect?

The Xbox 360 unveiled the Kinect boasting that, “you are the controller.” Since you and I are now the controllers, we will be saving a lot of money on batteries and replacement parts when it wears down, and start spending more money on food to provide the calories necessary to flail around with the precision required to become experts at our newfound form of gaming. The Kinect does work exceptionally well with party games and simple sports games that require very simple gestures and body motions, but this is, unfortunately so far, the extent of the appeal. For the slightly more grown up or hardcore gamers, if it can’t play Halo or Call of Duty, it probably isn’t worth considering. Activision has confirmed that the next Call of Duty title (Modern Warfare 3?) will not be compatible with the Microsoft Kinect. This is extremely unfortunate because it is impossible to watch even a few minutes of television anymore without seeing how cool that new Playstation Move thing is when it is attached to that sweet gun thingy.

If you’ve played the Kinect, you understand that is has many limitations when it comes to tracking your movement. One way to improve this is to increase the resolution of the tracking system, but this would require that you go out and spend $150 more on a brand new device that you’ve barely broken in. Another way is to offer “attachments” for your controller, or even game/genre specific stand alone controllers that may serve very specific functions depending on what you are playing. For first person shooters, the current Kinect technology would be impossible to implement because it does not have resolution capable of tracking finger movements, so pulling a trigger is out of the question. I think the solution to getting more hardcore gamers on the Kinect (which means getting more people on the Kinect) is to create a very slick, operational gun peripheral that is able to be tracked by the Kinect and easily translated to the game. Allowing players to aim freely, pull a trigger, reload, and physically move would allow for an immersion into the games that gamers love to play that is incomparable by any other device. By allowing the player to move more rapidly by using the current running and jumping tracking that the Kinect already has and allowing for a seamless real-life aiming experience would add a dimension to the Call of Duty and Halo franchises that will be unbeatable when stacked against any other current generation console.

I understand completely that with the Kinect, “I am the controller,” but consider the following: controlling your controller with a controller is not an extremely far fetched idea. Of course, imagining your xbox controller being manipulated by a machine that you control with an additional controller is crazy, but that is not the point. I would think of it more as an enhancement to the current capabilities of the Kinect. The Wii introduced an additional attachment for their controllers that allowed for more accurate and smooth tracking with what was, at times, a nightmare to control. This is the same idea, increasing the accuracy with which the user may implement their skills with a simple addition to their gaming technology. This would get developers more excited to make games compatible with the Kinect, and create more excitement for the gamers who want to play these newly developed games. What is your opinion of adding more toys to use with your Kinect?

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Ilomilo Review

Publisher: Microsoft Studios
Price: $4.99

The current state of Xbox Live on Windows Phone 7 is a work in progress. As of now, Microsoft is mostly concerned with achieving an even playing field, allowing a huge amount of ports from the best titles that iOS and Android have enjoyed for a while now. I can understand this movement, but in terms of ingenuity and exclusivity, WP7 is mostly not ahead of the curve.

I say mostly because even though the majority of games are just a retread of past endeavors on other ecosystems, Microsoft has given us a reason to be excited. There are a few glimpses of greatness, of ingenuity, and of pure enjoyment. Titles such as Fable: Coin Golf, The Harvest and Flowerz display something above the norm, and something that you can only find on WP7. Even then, as great as those titles are, the real zenith of Xbox Live on WP7 has to be given to Southend’s ilomilo. If you want cleverness, charm and an aesthetic prowess, one need look no further.

ilomilo stands as the bearer of what is capable on WP7, and gives meaning to an experience that you can only find on this side of smartphone wall.

Gameplay

ilomilo is a puzzler. A good one at that. You’re tasked to find a path between two little creatures, ilo and milo, through a puzzle world that twists and turns and has no sense of direction. The maps that you play on are truly twisted in the literal sense. These maps are composed of blocks that connect here and there forming branching paths that can be blocked off by obstacles impeding ilo or milo from reaching each other. Compounding the puzzle is the fact that ilo and milo can sometimes be standing on totally different planes of direction. Think of the maps existing in the vacuum of space, where there is no up and down and no actual base of reference to place a true sense of direction. With that in mind, you will often find both creatures standing on opposite sides of the map in completely different planes. The goal is to find a way for these two to face each other in the same plane. Simply put, this set up is brilliant.

Along the way there are special blocks that you can pick up to open up, complete, or create a new path. Other blocks have a special node that help you switch what plane you’re standing on. These nodes allow you to continue walking in that direction by rotating the map. Case in point, some of these nodes are placed at the end of a particular path. With no more blocks to keep walking in that direction, one in normal circumstances wouldn’t be able to go on, but with the node, instead of heading off to nothing, the map changes perspective for you and you are allowed to keep walking. What once was a vertical edge, now becomes the ground. Every map is littered with these nodes, and its up to you to utilize them to find a way to each other.

There are other special blocks that allow you to jump in one direction over an empty space, or one that allows you to lift your partner up to a previously inaccessible location. The combination of all these allow for a truly mind-bending puzzle game that will challenge most of us. The maps start off easy enough, allowing you get a sense of the game play, but in later stages, they can be harsh. In all, there are 40+ levels to conquer.

This isn’t going to be an easy game. You will encounter puzzles that feel impossible, and sometimes I had to walk away just to breathe a little. However, the best puzzlers always had you coming back, and that’s exactly what I would do. ilomilo always challenges you, trying to give you a beast of a time, but also a satisfying sensation when you complete a puzzle. It’s great.

Graphics, Music, Presentation

Aiding the way is the fantastic art direction and graphical muscle. ilomilo is beautiful. It combines a charming fairy tale world with great visuals. Blocks are nicely textured, backgrounds are livid, and the musical accompaniment fits the style Southend was going for. The package is perfect and truly shows off what WP7 hardware can pull off.

I would say that this is probably the best looking game right now, and its encouraging to see that at launch, WP7 can create such beautiful looking games. It’s a double edge sword of course, since most other games out right now don’t stack up well against ilomilo, but it raises the bar to all other developers out there.

As far as the music goes, it reminds me of the French film Amelie. It’s very accordion heavy, but it just oozes with character that I couldn’t see this game with any other soundtrack. It’s charming and unobtrusive, just the way music in games should be.

Achievements, Extras, Etc.

On the cheevo’s side, they offer the regular challenges that you’d find in this sort of game. Nothing out of the ordinary, but the one achievement that I believe is worth it and can only be obtained by completing the entire (first) chapter is the “Safkas are saved” achievement. It will reward you with 20 points, but the satisfaction of reaching all the levels to have access to the Safkas is worth the effort.

The extras are actually amazing, too. Originally, ilomilo came with one chapter, and 28 levels. However, Southend recently released a second chapter for the price of free. That’s right, you get to almost double your fun for no cost at all. The second chapter brings in 23 additional levels to master, although there aren’t extra achievements to obtain.

In Closing…

You can’t go wrong with ilomilo. This is the best WP7 game out there, and one that can stand toe-to-toe with anything that iOS or Android has. It’s a visually appealing puzzler that engages you to master it. The puzzles are clever, and the going isn’t a frustrating journey, but one that requires patience and a little gray matter thinking.

In the end, we can all feel good that a game such as ilomilo exists on WP7, as it raises the bar on everyone else that thinks that WP7, at is current state, is just playing catch-up. If we can forecast how well Xbox Live will be in the future based on this game, then things might be looking a little brighter thanks to ilomilo.

Without a doubt, this is a must for anyone with a WP7 device.

Buy it.

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Microsoft will only allow Gold members to rate Indie games

Ever find a awesome Indie game you love so much and want to rate it? Well, according to GamePro, you need an Xbox Live Gold membership to cast votes.

Microsoft’s official XNA Game Studio Team said, in a blog, that starting today, they are changing the way Xbox Live users can vote. From here on out only Xbox Live Gold members will be able to rate Indie games.

The change seems to tie with concerns over Xbox Live Indie Game developers, mainly the makers of College Lacrosse 11, by using Facebook to encourage fans and others to vote for their game. On the other hand this has had the some negative side effect—a mass down voting by people establishing popular games, then lighting up a “Vote War”. The developing community has cried foul, causing Microsoft to investigate the matter, but they will not continue to enact any spam votes.

The XNA Game Studio blog also says that Microsoft is “investigating users who abuse the user agreements” leading to this change, with potential of deleting posted games from Indie Games authors.

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Kinect support for Netflix arrives: control movies with your hands

Have you always wanted to watch movies with just a wave of your hand? Well now you can according to according to PC World.

Xbox 360 Kinect has just pushed out an update that brings Netflix interface to Kinect support. The update should pop up the next time you open up Netflix.

So what features does the Netflix with Kinect bring? Well you can browse through suggested movies by the power of your hand. Pause or play the movie by waving your appendage the right way. Flick your fingers to fast forward or rewind in a fancy figure.

Netflix-Kinect is certainly novel but may be perceived as a little much. Which is harder: flailing your arm around or pressing a single button on the controller? But the cool part is the Netfkilx-Kinect the voice command! Just say “Xbox” and a genie inside your Xbox will run around to get the job done. Already saw a portion of the movie and want to skip through it, just say “Xbox fast forward” and it will fast forward to the next chapter.

Don’t get too controlling with the voice command, it’s just a basic voice commander; unfortunately, it won’t bring you a bowl of popcorn or make you the morning coffee.

Now you have another reason to scream at your TV. No more blaming it on football. We have Netflix-Kinect!

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Help Microsoft set a world record

Do you want to help Microsoft break a world record? Well later this month , April 24 (the weekend of the x-box live free trial weekend, so everyone with an X-box 360, Kinect, and internet can join in), Microsoft will attempt to break the Guinness world record of most people simultaneously running a virtual 100 meter dash. All you need to do is download free Xbox Nations gamer pic that will automatically register you for the run and prompt you before it starts. Every one that takes part will get a free Guinness world record avatar tee-shirt.

 

Times around the world if you want to join:
-6pm UK Saturday, April 23
-7pm CET Saturday, April 23
-10am PDT Saturday, April 23
-1pm EDT Saturday, April 23

 

Source:http://www.rare.co.uk/blog/?p=3977#blog

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Flight Control Review

Publisher: Namco Bandai
Price: $2.99

I hate flying. I’ve never been one to enjoy the friendly skies, and although the safety record of air travel is at an all time high, the feeling of traveling at 300 mph – over 30,000 feet – with no safety net unnerves me. Unfounded as my fear of flying is, I can take solace in the fact that real life doesn’t mimic the traumatic, stressful conditions that passengers aboard the little planes in Namco Bandai’s Flight Control find themselves in. Crashing is the ultimate end to every game that you play. The only question is how long can you navigate the skies without crashing those gigantic tin cans.

Gameplay

Flight Control tasks you to carefully navigate any number of planes, biplanes, jets, helicopters (basically, any flying tin can) and safely land them in their appropriate landing strip or helipad. Each of these aircraft range in varying speed, and it’s this speed that really delivers the tense moments you’ll encounter throughout your piloting days. Adding to the fray is the amount of aircraft onscreen at any one time. The combination of speed and an increasingly congested airspace leads to an environment of disaster.

However, it’s avoiding disaster that makes this game so addicting. It’s the only true objective: don’t crash or it’s game over. To land these aircraft is easy enough. Once a plane or helicopter comes into the playing field, you select the vehicle and drag a path towards it’s corresponding runway. The plane or copter will only follow the path you’ve selected. This can be a problem as the paths you start to create for each craft converge, developing into a spaghetti of paths that weave and intersect each other. Since all craft come from different directions, the way you manage their individual paths will dictate the difficulty in which you navigate the airspace to avoid air collisions. With the passing time, your screen will become a flying mess if precautions aren’t taken seriously.

Adding to the complexity are the six different maps you can play in. Aside from the first map, each map offers a tweak to the formula. On one map, a constant shifting wind pattern dictates which airstrip is available to land on, while on another, an aircraft-carrier slowly drifts in circles in the ocean creating a moving platform to land on. To say the least, these maps add a little spice to an already sticky situation, but the challenge is worth the stress.

Criticism

The only thing I would knock the game for is that it is too singular in its objective. There aren’t goals or differentiating objectives – it’s just one constant challenge. This can be repetitive and limits it’s longevity, and only serve those that want to achieve great high scores amongst their friends leaderboards, since leaderboards do not include global high scores. If your friends list is barren of names, there will be little incentive after a while since there are only so many friends you can beat. The upside however, is that is that achievements can unlock objectives that the game does not provide initially.

Graphics, Music, Presentation

Flight Control wont win any awards with its graphics, but there is a certain charm to its presentation. All menus and in-game graphics are done in vector-styled illustrations. They have a very minimalistic approach, but I can understand this as the paths you select are thin, white lines that can’t be lost in the background. The maps are bright and colorful, and although they won’t break any polygon count, they get the job done.

Music-wise, you only get one flavor, and it can get irritating. You’ll mostly hear it on the menus, since the game is devoid of any background soundtrack, and the sound effects are mostly to notify you of an impending crash between aircraft.

Overall, it’s a nice presentation, but you won’t be rushing to impress anyone with WP7’s graphical prowess.

Achievements, Extras,Etc.

As mentioned above, the game includes some nifty achievements that will challenge you. They range from the usual “land 10,000 planes” to “land 5 planes in 5 seconds”. But the truly devious one to obtain is the No Fly-Zone achievement, which tasks you to keep all aircraft from landing on any strip or pad for two minutes. It’s only 15 points, but I assure you it isn’t as easy as it sounds.

Aside from that, there aren’t any extras to speak off. What you see is what you get.

In Closing…

Flight Control has a wonderful niche in the specter of the gaming world. It has one simple mechanic that drives the whole ship. Land the planes, avoid collisions. However, itss that simplicity that quickly brings an engaging and challenging game to life. Flight Control will test your patience and your managing skills. It’s an unforgiving game that gives you that itch to keep playing, trying to raise your own level of success every time you play.

That’s the foundation of a good game, but alas, it won’t keep you there forever. The lack of any other objective keeps this game from truly taking off. If the developer could expand on this concept and add more maps and an objective based campaign, then we could truly see the king of the skies.

As of right now, it has that certain charm that will keep you coming back for more, but eventually it’ll run its course and you’ll park this game in its hangar.

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News roundup: WP7; Xbox sales; trademark wars; and so much more!

The new year has begun and been in full swing for some time now, and so has the Microsoft news… and yet, nothing displayed on Zunited. That’s probably because we lost our groove.

But we’re gaining it back. How? By posting a roundup of all the top news and tidbits from each division from Microsoft that we’ve missed of which you should take note.

Zune

  • Zune HD syncs with Mac! It was discovered that the WP7 Connector for Mac was quietly supporting the Zune HD, as well. So Mac and Zune ill-fated lovers, your love is no longer cross-starred. Download the tool and get to syncin’!

Windows Phone 7

  • Microsoft will be fully supporting homebrew apps! The guys from ChevronWP7 had a meeting with Microsoft last week where they reached an understanding. A future update will close the exploit that ChevronWP7 took advantage of and in the near future, they will be working with Microsoft to support homebrew.
  • 6,000 apps in the Marketplace.

Xbox

  • 2010 was the Xbox’s biggest year in history! The software giant saw a huge growth in sales and sold 1.9 units in December alone and had the best revenue from all of the major players in the game console market. Xbox 360 topped charts in hardware and software revenue. Besides that, rumors circulated that the Kinect will see a new wave of games this Spring. (And I promise that will be the first and last time I shamelessly plug myself. Maybe.)

Windows 7 and 8

CES 2011

  • Xbox update in the Spring will bring Kinect technology to Netflix among other nice features.
  • WP7 going to Verizon and Sprint in “the first half of 2011.”

Other tidbits

  • Bing will be making a splash at the Super Bowl this year… but not in a multi-million dollar ad. Nope, instead Bing will be tailgating with live interactive guerilla-type promotion.
  • Microsoft.com is undergoing a Metro redesign.
  • Microsoft might be prepping SDKs for Kinect for Windows.
  • Microsoft OneNote has become an iPhone app.
  • Microsoft doesn’t think Apple or anyone should hold a trademark for “App Store” and has filed a motion to remove that trademark from them.
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Kinect pr0n is here. And it takes sex (with yourself) to a whole new virtual level.

“I still prefer a real female, call me nostalgic…” says a user comment on a YouTube video featuring the latest in Kinect technology. ThriXXX, a company that specializes in adult games for consoles (which was new to me), has developed their latest hit using Kinect and guess who’s the star: you are! Well, your virtual hand is.

Zunited is a family place (sort of, maybe, okay no not really) so we advise that you read and watch the rest of this article with caution as it is, very well, not safe for work. But carry on at your own discretion.

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